A year ago, when Unity 3 was announced as the successor to Unity 4, it promised to be the most feature-rich game engine available.
Now, that promise seems to have been shattered by the new engine, which promises to be a far more feature-oriented engine with more efficient memory management, better GPU memory management and better GPU rendering performance.
In a blog post on the Unity 3 project website, Unity CEO Rob Clark said that the new version will be a major departure from Unity 4’s design and development model, with a focus on performance.
“Unity 4 was the first major release of a new, open-source, game engine.
With the new release, Unity 5.0, we are building a new generation of games and games engines that offer performance, scalability, and scalability on par with our best competitors,” he wrote.
“We are taking a new approach to how we build games and how we deliver them to developers.”
What’s more, the new Unity engine will be significantly different than what Unity 5 has been, which is also a departure from its previous incarnation, Unity 3, which was based on the engine Unity 4.
The new version, which will be officially launched on November 15, will be slightly different from Unity 5 in terms of the way that it works and how it compiles code.
The new engine will include a lot of changes in terms, like better support for 64-bit code.
The engine will also have a different API that will be more efficient and flexible, but the big difference is that the Unity 5 engine is more than twice as fast and twice as flexible.
The biggest change is that it will be much more capable than Unity 5 when it comes to performance.
The game engine will now be able to handle all the new APIs and techniques, such as dynamic memory allocation and the new GC and texture formats.
And, with the new API, the game will be able draw and render more efficiently on multiple devices, as well as the new Direct3D 11 graphics API.
The game engine, however, will also be far more powerful than Unity 4 when it is compiled, which makes it more capable of handling complex game-making scenarios and more efficient at rendering complex objects and objects with a variety of different materials.
As Clark noted in the blog post, this change comes as a result of Unity 5’s re-architecture of the engine.
“Our goal with the re-engineered engine was to bring our game engine into line with what we were able to achieve with the original Unity 4,” Clark wrote.
“We’re not changing how Unity works, we’re just changing how we approach it.
And in doing so, we’ve done away with some of the things that we thought were important and that were causing performance problems with Unity 5.”
The new version of Unity, however the new engines capabilities will still be a bit different than Unity 3 or Unity 4 in that it’s going to be much slower, more complicated and more capable.
This means that there are going to still be some game developers who will want to leverage the new features of Unity 3 and Unity 4 but will also want to take advantage of the performance improvements of the new 2D engine.
What this means for game developers is that they will need to use Unity 5 as their game development platform, which means that they should be wary of moving to Unity 5 for any of their projects.
There is going to not be much support for Unity 5 on the PC in the near future, so it’s probably best to stay away from it if you want to use the new game engine for your projects.