The Unity engine is an open-source 3D graphics and animation engine that runs on Windows, Mac OS X and Linux.
It has been around since 2010 and has been used to create games such as The Sims, Minecraft and Final Fantasy XV.
The latest release, Unity 5.0, is now on its way to Unity 7, and is due to be released in September.
There are currently over 70,000 licensed Unity apps on the Windows Store, and over 10,000 Unity games are on the Steam library.
Microsoft is set to release its next major release, which will be the first major release to use the Unity Engine since 2012.
In order to make the Unity 7 release, the company is releasing two separate software updates to ensure developers don’t have to update the engine to the latest version of Unity.
In the latest update, which is being rolled out on all Windows 10 and Windows Server 2016 machines, the update provides “improved stability and reliability” to the Unity engine, which includes a new version of the Unity Runtime, which means the new version is “compatible with the new generation of hardware, and also with some of the new features in Windows 10 such as cross-platform development”.
There’s also an update that brings the Windows SDK to the Windows platform.
Microsoft said in a blog post that “the Unity runtime is now a full-featured cross-compilation tool, allowing developers to use their existing cross-code tools to build applications on the platform”.
Unity has been an integral part of the Windows ecosystem for a while now, and now Microsoft is making the Unity platform more accessible to developers.
“Unity is the fastest growing and most powerful open-sourced engine in the world, and the company plans to bring it to a wider audience in the coming months,” Microsoft wrote.
“Over the next year, we’re making the new Windows SDK available to developers, as well as adding new cross-codable features, including cross-origin, cross-device and cross-region cross-language support, and more.”
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